A 2-hour civilization game for 1-5 players from designer Jamey Stegmaier and Stonemaier Games.
In Tapestry, you start from nothing and guide your civilization from the dawn of humankind into the future, advancing on four unique tracks—science, technology, exploration, and military—to earn progressively better benefits. Along the way, you'll build your capital city with detailed miniatures, play tapestry cards that shape your story, and leverage the asymmetric abilities of your chosen civilization. With 16 unique civilizations, randomized cards, and a full solo mode, no two games feel the same. The game ends after each player's fifth income turn, and the player with the most victory points wins.